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Mature Content

No mature content in any public areas, please. We usually have children and/or seniors playing, and at all times we want to keep this server inclusive of everyone. Keep your character names rated G

We wish it was enough to just say, “be considerate,” and “use common sense.” We’d love it if all players thought of how their actions would impact others and avoided doing anything that created unreasonable advantage, or was unpleasant for those around them. However, we’ve found it necessary to spell out what we expect, and have come up with a set of basic rules to that effect.

If in any doubt about what we expect, ask a GM before you proceed.

Off-Deed

Do not build, mine, terraform, or clear-cut any areas off your own deed. DO NOT begin working on an area until you finish deeding over the entire space you want to work on. DO NOT work first then deed later.

Exceptions include:

A few trees here and there are ok off-deed. Just what you need to build your own cart, tools, crates, etc. Don’t ever mine into someone else’s deed perimeter.
Official GM-approved road work will require logging and some terraforming, but don’t tunnel or build canals longer than 30 tiles until a GM approves your project application.
Unofficial roads or paths that connect your settlement to nearby resources or next-door neighbors are okay if they are the minimal needed. No tunneling, and minimal impact on the area please.
Very minor terraforming or logging to help make a short section of shoreline passable is also fine. No landbridges that block waterways, please.

Clean up after yourself when you are not on your own deed. This includes dirt piles, logs, corpses, rocks, butchered items, crafted items, etc.

As a general rule, small off-deed improvements that increase access and enjoyment for all are acceptable and encouraged. However, constructions that tend to limit access, or favour only a few players at the expense of others, are not acceptable. An example of an off-deed improvement might be adding a well to an area that is far from a large water source.

CLARIFICATION

If your deed disbands, it is now considered “off-deed” and it is no longer available for your use, exactly the same as any other spot in the wild. Please let a GM know if you have left any items or mines behind.  Thanks!

Deeds

Max 121 x 121 (60 in each direction, or equivalent), 2 deeds max per Steam ID. When founding your deed, make it 10x10x10x10 and set guards to 2, leave the “extra perimeter” setting at 0, as this automatically gives you 5 perimeter tiles by default. Please don’t deed right next to someone without speaking to them or a GM first. It’s a big map, with lots of room. Deeding too close causes a huge decline in hunting.

Client Mods

Most client mods are okay. Macros and bots are definitely not okay, including the Client Helper Mod, or a fast-click mouse. Anything that automates your play so that you don’t have to be right there clicking every time is not allowed on this server. Our rules are the same as for Wurm Online. Please make sure you read the definition we’re applying before you play. (scroll down)

(Check the Mod List page for a list of our Server mods.)

Economy

GENERAL PRICING

Players may ask whatever they wish for their goods; however, as a server standard, most pricing will be as follows:
– 2c per QL for items 10-49 QL (45 QL item = 90c)
– 5c per QL for items 50-69 QL (65 QL item = 3s 25c)
– 8c per QL for items 70-79 QL (75 QL item = 6s)
– anything the seller asks, for items 80+ QL
Rare materials will naturally charge more.

GIVING AWAY

This is very bad for the economy, unless confined to just a few inexpensive items, such as a couple of sprouts or a piece of cotton. Giving Away is sometimes used as a scam to dominate a corner of the market. For example, if one player asks for a PC (price check) on a set of armour he wants to buy, and a rich player jumps in and offers it for free/nearly-free, this makes it much more difficult for newer smiths to gain any hold in the market. This type of Giving Away crosses the line into griefing.

Making Money

Bounties: The default rate, please check Bounty Mod page for more info.

Trader: please do not spam the trader with high-cost items, as it leaves little or nothing for the ones who sell after you. Spamming the trader ruins the in-game economy and may result in a warning if you continue to do such things it may result in you been banned .

Highways: Players can apply to a GM to make official 2-lane highways or other roads see forums for full details. Stone brick only, except any brick or slab you want while passing through your own deed. Must add a waystone at each end and at every crossroads, plus catseyes along the way. Pay depends on several factors, but a functional highway with no destruction to the area around it and no junk piles left behind pays as follows:
You will receive 1s per 20×2 section of Highway
– Pay will be reduced by 20c for each pile of logs or dirt left behind
– Destruction to the surrounding area (such as clearcuts or impassible pits) will reduce payment dramatically, depending on circumstances.

Guard Towers: You will receive 5s per tower, see forums for more info.
Minimum QL for paid towers: 50 QL.
Towers must be at least 50 tiles apart.
Towers must be built on a highway.

Bridges: if pre-approved by a GM, then 25c per length for a 2x wide bridge, 10c per length for 1x wide.
Examples: (2 x 13) = 3s 25c; (1 x 13) = 1s 30c
– Stone brick only.
– All bridges connected to highways must be 2x wide
– In general, 10+ slope is needed for passage of large ships, so please don’t choose 5-slope for waterways.

Store

As a warm thank you to those who donate to help with server costs, we have set up a STORE to offer rewards for those who donate. Please visit The Hub area to see the display, or click the store menu above for a summary of goods and services offered.

Politics, Religion, Exclusion

Please don’t discuss politics or religion in the public chats, including Science if you are making a religion of it (i.e. stating it as an alternative to religion, rather than just commenting on cool scientific facts and/or speculation). Anything that divides or excludes people, or suggests that “obviously” any intelligent person would agree, creates drama and is not okay here.